Aritmat

The first player that brings its two frogeez on the other side of the pond wins. The goal of Aritmat is to bring an educative side to the game Frogeez, by adding in addition and substractions.

Always ask your parents permission and/or assistance to print an image and to cut the cards for your safety.

Choose the master card

Take the jump… Every one counts! To play Aritmat with the frogeez, you must choose one card – called master card – and the number of dice you wish to play with.

For example, if you wish to work with addition +2
Crafts: you will find the cards underneath the master card as well as the answer cards to all the equations.

  • Print your master card +2 .
  • Cut it out.
  • Put it at the centre of the game.
  • At the bottom of the card, it's indicated with little cube if you can play a game with one or two dice.
  • Only cards with 2 cubes can be played with two dice
  • You’re starting? Lets start with one dice!

With Aritmat, not only will you need to concentrate on strategies but you must also find the answer to equations. The next pages holds all the answers. Warning! The goal of the game is not to know all the answers by heart but to refer to the pamphlet as often as needed. Don’t forget that as long as you see it, it will be easier to do mental calculations.

How to play Aritmat

From small jumps to big leaps!

Rules and goals are the same as with Frogeez with one difference: when you obtain a double with your dice or when your dice are the same value as the master card, you can play one of the naughty snakes anywhere on the game. That way, if you decide to play the “-12” master card minus “the value of your dice”. The answer will determine the number of jumps your frogeez will do in order to reach the other side of the pond.

Example: You play +2 card
  • You get 4 on the dice
  • 2+ 4 (value of your dice) = 6
  • One of your forogeez will make six jumps.
Example: 2 dice and a +2
  • You get 3 and 4
  • 2+ the value of your dice(3+4) = 9
  • One of your frogeez will make nine jumps.
Example: 1 dice and 12-
  • You get 5
  • 12- 5 (value of your dice) = 7
  • One of your frogeez will make seven jumps.
Example: 2 dice and a 12-
  • You get 3 and 4
  • Additionnez la valeur de vos deux dés 3+4=7
  • 12- the value of your dice(3+4) = 5
  • One of your frogeez will make five jumps.
  • Aritmat 1-5



  • Aritmat 6-8



  • Aritmat 9-12



  • Answers